#ifndef _WX_SPLASH_H_
#define _WX_SPLASH_H_

#include "wx/bitmap.h"
#include "wx/timer.h"
#include "wx/frame.h"

#define wxSPLASH_CENTRE_ON_PARENT   0x01
#define wxSPLASH_CENTRE_ON_SCREEN   0x02
#define wxSPLASH_NO_CENTRE          0x00
#define wxSPLASH_TIMEOUT            0x04
#define wxSPLASH_NO_TIMEOUT         0x00

class wxSplashScreenWindow;

class wxSplashScreen: public wxFrame {
  public:
    wxSplashScreen() {}
    wxSplashScreen( const wxBitmap& bitmap, long splashStyle, int milliseconds,
                    wxWindow* parent, wxWindowID id,
                    const wxPoint& pos = wxDefaultPosition,
                    const wxSize& size = wxDefaultSize,
                    long style = wxSIMPLE_BORDER | wxFRAME_NO_TASKBAR | wxSTAY_ON_TOP );
    virtual ~wxSplashScreen();

    void OnCloseWindow( wxCloseEvent& event );
    void OnNotify( wxTimerEvent& event );

    long GetSplashStyle() const { return m_splashStyle; }
    wxSplashScreenWindow* GetSplashWindow() const { return m_window; }
    int GetTimeout() const { return m_milliseconds; }

  protected:
    wxSplashScreenWindow*   m_window;
    long                    m_splashStyle;
    int                     m_milliseconds;
    wxTimer                 m_timer;

    DECLARE_DYNAMIC_CLASS( wxSplashScreen )
    DECLARE_EVENT_TABLE()
    DECLARE_NO_COPY_CLASS( wxSplashScreen )
};

class wxSplashScreenWindow: public wxWindow {
  public:
    wxSplashScreenWindow( const wxBitmap& bitmap, wxWindow* parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition,
                          const wxSize& size = wxDefaultSize, long style = wxNO_BORDER );
    void OnPaint( wxPaintEvent& event );
    void OnEraseBackground( wxEraseEvent& event );
    void OnMouseEvent( wxMouseEvent& event );
    void OnChar( wxKeyEvent& event );
    void SetBitmap( const wxBitmap& bitmap ) { m_bitmap = bitmap; }
    wxBitmap& GetBitmap() { return m_bitmap; }
  protected:
    wxBitmap    m_bitmap;
    DECLARE_EVENT_TABLE()
    DECLARE_NO_COPY_CLASS( wxSplashScreenWindow )
};

#endif
